{"id":157,"date":"2010-10-17T03:47:41","date_gmt":"2010-10-17T07:47:41","guid":{"rendered":"httpss:\/\/www.powenko.com\/blog\/?p=157"},"modified":"2010-10-17T03:47:41","modified_gmt":"2010-10-17T07:47:41","slug":"unity3d-30-release-support-android-iphone-and-web","status":"publish","type":"post","link":"https:\/\/www.powenko.com\/wordpress\/?p=157","title":{"rendered":"unity3d 3.0 release, support android, iphone and web."},"content":{"rendered":"<h3>unity3d 3.0\u65b0\u529f\u80fd(\u7b80\u8bd1)\uff0cunity3d 3\u7b80\u4ecb\u7cfb\u5217<\/h3>\n<div id=\"node-738\" class=\"node clear-block\">\n<div class=\"picture\"><img loading=\"lazy\" decoding=\"async\" class=\"imagecache imagecache-head50_50\" title=\"u8 \u7684\u5934\u50cf\" src=\"httpss:\/\/www.unity3d8.com\/sites\/default\/files\/imagecache\/head50_50\/avatar_selection\/coolgirl_008.jpg\" alt=\"u8 \u7684\u5934\u50cf\" width=\"50\" height=\"50\" \/><\/div>\n<p><span class=\"submitted\">\u7531 u8 \u4e8e \u661f\u671f\u4e94, 10\/08\/2010 &#8211; 22:27 \u53d1\u8868<\/span><\/p>\n<div class=\"content\">\n<div class=\"vote-up-down-widget\"><\/div>\n<p>What&#8217;s New in Unity?Unity 3 is packed full of new features and improvements to existing features. Browse through the list, or click through to get more information about any of the new features.<\/p>\n<p>unity 3\u589e\u52a0\u4e86\u5927\u91cf\u65b0\u529f\u80fd\u5e76\u5bf9\u5df2\u6709\u529f\u80fd\u8fdb\u884c\u4e86\u6539\u8fdb\uff0c\u53ef\u901a\u8fc7\u6d4f\u89c8\u66f4\u65b0\u5217\u8868\u83b7\u5f97\u66f4\u4e3a\u8be6\u7ec6\u7684\u4e86\u89e3\uff01<\/p>\n<p>Unified EditorUnity is now the best editor for multi-platform projects. The new\u00a0<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Publishing%20Builds.html\">Build Settings<\/a> window lets you set your primary Editor Mode or build to any of your target platforms. New<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Platform%20Dependent%20Compilation.html\">Platform Defines<\/a> let you include or exclude code for a specific platform at compile-time, so you can work with one project and one set of scripts.<\/p>\n<p>\u9ad8\u5ea6\u96c6\u6210\u7684\u7f16\u8f91\u5668\u73af\u5883<\/p>\n<p>untiy 3\u53ef\u4ee5\u9488\u5bf9\u591a\u79cd\u5e73\u53f0\u4f7f\u7528\u540c\u4e00\u9879\u76ee\u6587\u4ef6\u3002\u65b0\u7684\u53d1\u5e03\u8bbe\u7f6e\u9762\u677f\u53ef\u4ee5\u8bbe\u7f6e\u7f16\u8f91\u5668\u6a21\u5f0f\u6216\u8005\u9488\u5bf9\u7279\u5b9a\u5e73\u53f0\u8fdb\u884c\u53d1\u5e03\u3002\u65b0\u7684\u76ee\u6807\u5e73\u53f0\u5b9a\u4e49\u9009\u9879\u53ef\u4ee5\u5f88\u65b9\u4fbf\u7684\u5728\u7f16\u8bd1\u65f6\u5305\u62ec\u6216\u8005\u6392\u9664\u4e0d\u540c\u5e73\u53f0\u6240\u7528\u5230\u7684\u7279\u5b9a\u4ee3\u7801\u90e8\u5206\uff0c\u56e0\u6b64\u4f7f\u7528\u8005\u53ef\u4ee5\u57fa\u4e8e\u540c\u4e00\u9879\u76ee\u5e76\u9488\u5bf9\u591a\u5e73\u53f0\u8fdb\u884c\u53d1\u5e03\uff01<\/p>\n<p>Editor Improvements\u7f16\u8f91\u5668\u73af\u5883\u6539\u8fdb<\/p>\n<p>Numerous Editor workflow improvements and enhancements have been added, including:<\/p>\n<ul>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-PlayerSettings.html\">Redesigned Player Settings<\/a> &#8212; for customizing your game experience on multiple platforms<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Editing%20Reference%20Properties.html\">All-new Object Picker<\/a> &#8212; for quickly viewing and selecting object assignments<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-Texture2D.html\">Smarter Texture Importer<\/a> &#8212; for optimizing your textures based on how they&#8217;ll be used<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Positioning%20GameObjects.html\">Vertex Snapping<\/a> &#8212; for quickly designing levels and environments<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Editing%20Value%20Properties.html\">Curve Editor<\/a> &#8212; for defining curves right inside the Inspector<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Searching.html\">Searching<\/a> &#8212; in scenes and your whole project<\/li>\n<\/ul>\n<p>\u5de5\u4f5c\u6d41\u6539\u8fdb\u53ca\u529f\u80fd\u589e\u5f3a<\/p>\n<p>\u91cd\u65b0\u8bbe\u8ba1\u7684\u53d1\u5e03\u9009\u9879<\/p>\n<p>\u7269\u4f53\u9009\u62e9\u53ca\u64cd\u4f5c\u7684\u6539\u8fdb<\/p>\n<p>\u9876\u70b9\u6355\u6349<\/p>\n<p>\u66f2\u7ebf\u7f16\u8f91<\/p>\n<p>\u67e5\u627e\u529f\u80fd<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Lightmapping.html\">Lightmapping<\/a>Beast by Illuminate Labs is fully integrated in Unity. Set up your lights in Unity and bake them into high-quality Lightmaps to give your game that extremely polished look.<\/p>\n<p>\u5149\u7167\u8d34\u56fe\u6539\u8fdb<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/RenderingPaths.html\">Deferred Rendering<\/a> (Pro only)Render more real-time lights, faster. &#8216;Nuff said.<\/p>\n<p>\u5ef6\u65f6\u6e32\u67d3<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Occlusion%20Culling.html\">Occlusion Culling<\/a> (Pro only)Occlusion Culling will disable rendering of objects that are not visible from the camera&#8217;s view. In Unity you can precisely define occlusion settings and visualize baked occlusion data.<\/p>\n<p>Occlusion Culling\u7b97\u6cd5<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Debugging.html\">Debugger<\/a> (Pro only)Inspect all the dynamics of your code at runtime. Step through your code line-by-line and watch the state of properties. Fix script problems faster!<\/p>\n<p>\u8c03\u8bd5\u529f\u80fd<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-AudioSource.html\">Audio Features<\/a>Design your environments with\u00a0<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-AudioReverbZone.html\">AudioReverbZone<\/a> and\u00a0<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-AudioSource.html#rolloff\">Rolloff Curves<\/a>. Apply real-time<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-AudioEffect.html\">Audio Effect Filters<\/a> (Pro only) to any playing sound. Precisely control playback with<a class=\"urllink\" rel=\"nofollow\" href=\"httpss:\/\/unity3d.com\/support\/documentation\/ScriptReference\/AudioSource.html\">Audio API additions<\/a>.<\/p>\n<p>\u58f0\u97f3\u529f\u80fd\u6539\u8fdb<\/p>\n<p>PhysicsTons of Physics additions have been added, including:<\/p>\n<ul>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-InteractiveCloth.html\">Interactive Cloth<\/a> &#8212; which simulates cloth behavior on any mesh<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-SkinnedCloth.html\">Skinned Cloth<\/a> &#8212; which brings cloth simulation to rigged characters<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-Rigidbody.html\">Continuous Collision Detection<\/a> &#8212; for handling collisions of fast moving objects<\/li>\n<li><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/Layer%20Based%20Collision%20detection.html\">Layer-Based Collision Matrix<\/a> &#8212; define which layers of objects can collide with which others<\/li>\n<li><a class=\"urllink\" rel=\"nofollow\" href=\"httpss:\/\/unity3d.com\/support\/documentation\/ScriptReference\/Physics.SphereCast.html\">SphereCasts<\/a> and\u00a0<a class=\"urllink\" rel=\"nofollow\" href=\"httpss:\/\/unity3d.com\/support\/documentation\/ScriptReference\/Physics.CapsuleCast.html\">CapsuleCasts<\/a><\/li>\n<\/ul>\n<p>\u7269\u7406\u5b66\u529f\u80fd\u7684\u589e\u52a0\u6216\u6539\u8fdb<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-Tree.html\">Tree Creator<\/a>The Tree Creator allows you to create and edit trees procedurally using a powerful interface. These can be used in terrains or as regular GameObjects.\u00a0<a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-WindZone.html\">Wind Zones<\/a> give trees added behavioral realism.<\/p>\n<p>\u6811\u6728\u521b\u4f5c<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/IME%20Input.html\">IME Text Input<\/a>IME Input allows non-English characters such as Japanese or Traditional Chinese to be used as input in your games or the Editor.<\/p>\n<p>\u5b57\u7b26\u652f\u6301<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Components\/class-Font.html\">Native Font rendering<\/a>Dynamic fonts are optimized for size, and rendered by the OS running the Unity Engine. This enables IME Input for huge character palettes like Japanese Kanji without needlessly increasing the size of game assets.<\/p>\n<p>\u539f\u751f\u5b57\u4f53\u652f\u6301\uff0c\u5176\u4e2d\u5305\u62ec\u4e2d\u6587\u5b57\u4f53<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/MonoUpgradeDetails.html\">Mono Update<\/a>Several scripting improvements and additions have been made.<\/p>\n<p>mono\u66f4\u65b0<\/p>\n<p>Networking UpdateRakNet was upgraded to version 3.732, and improvements have been made to the Master Server and NAT Punchthrough.<\/p>\n<p>\u7f51\u7edc\u529f\u80fd\u66f4\u65b0<\/p>\n<p><a href=\"httpss:\/\/unity3d.com\/support\/documentation\/Manual\/Security%20Sandbox.html\">Security Sandbox<\/a>In Unity 3.0, the webplayer implements a new security model. This will affect you as a content developer if you use the WWW class to access data on a domain other than the one hosting your .unity3d file, or if your content uses sockets.<\/p>\n<p>\u5b89\u5168\u6c99\u7bb1<\/p>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>unity3d 3.0\u65b0\u529f\u80fd(\u7b80\u8bd1)\uff0cunity3d 3\u7b80\u4ecb\u7cfb\u5217 \u7531 u8 \u4e8e \u661f\u671f\u4e94, 10\/08\/2010 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-157","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/157"}],"collection":[{"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=157"}],"version-history":[{"count":0,"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/157\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=157"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=157"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.powenko.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}