02 使用cocos studio和cocos2d-x LUA , 使用name, ID 取得 sprite

在此展示如何把讀近來的csb的檔案,透過cocos studio 設定的名稱或ID 取得該 sprite ,並且修改該元件,教學影片請看此

完成的程式範例,請再此下載

 


local MainScene = class("MainScene", cc.load("mvc").ViewBase)

function MainScene:onCreate()
    -- add background image
    display.newSprite("MainSceneBg.jpg")
        :move(display.center)
        :addTo(self)

    -- add play button
    local playButton = cc.MenuItemImage:create("PlayButton.png", "PlayButton.png")
        :onClicked(function()
            self:getApp():enterScene("PlayScene")
        end)
    cc.Menu:create(playButton)
        :move(display.cx, display.cy - 200)
        :addTo(self)

    -----------------------------

    local function RunExportedCSB(csbFileName)
        -- get root node from csb file.
        local node = cc.CSLoader:createNode(csbFileName)

        -- run animation in the scene
        local action = cc.CSLoader:createTimeline(csbFileName)
        node:runAction(action)
        action:gotoFrameAndPlay(0, true)

        -- add csb returned node to scene.
        local runningScene = cc.Director:getInstance():getRunningScene()
        if runningScene then
            self:addChild(node)
        end

        local btn1=node:getChildByName("Button_Right")
        local btn2=node:getChildByTag(430)

        local move =cc.MoveBy:create(3, cc.p(200, 0))
        local move_back = move:reverse()
        local seq1 = cc.Sequence:create(move, move_back)
        local a2 = btn2:runAction(cc.RepeatForever:create(seq1))

    end
    RunExportedCSB("Layer.csb")

end

return MainScene

Screen Shot 2015-06-28 at 11.21.50 AM

cococs2d-x LUA
CH02 LUACH04 SceneCH05 SpriteCH09 Cocos2d 原始程式CH10 cocos (cocos studio)CH11 工具CH99範例