function GameScene:loading() local layer = cc.Layer:create() layer:setName("loadinglayer") local bg = cc.Sprite:create("bg2.jpg") bg:setPosition( self.visibleSize.width / 2 , self.visibleSize.height / 2) bg:setScale(self.visibleSize.width/183,self.visibleSize.height/257) layer:addChild(bg) local loading = cc.Sprite:create("loading.png") loading:setPosition( self.visibleSize.width / 2 , self.visibleSize.height / 2+50) -- loading:setScale(self.visibleSize.width/183,self.visibleSize.height/257) layer:addChild(loading) loading:setName("loading") loading:runAction(cc.RepeatForever:create(cc.RotateBy:create(2, 90))) return layer end function GameScene:removeLoading(iScene) local layerLoading=iScene:getChildByName("loadinglayer") local layerbyName = layerLoading:getChildByName("loading") layerbyName:removeFromParent() end
使用方法
local function main() collectgarbage("collect") collectgarbage("setpause", 100) collectgarbage("setstepmul", 5000) local director = cc.Director:getInstance() director:setAnimationInterval(1.0 / 60) cc.Director:getInstance():getOpenGLView():setDesignResolutionSize(480, 320, 0) local scene = require("GameScene") local gameScene = scene.create() if cc.Director:getInstance():getRunningScene() then cc.Director:getInstance():replaceScene(gameScene) gameScene:readimages(gameScene) gameScene:removeLoading(gameScene) end end
範例程式在
Tutorial_Sprite_getChildByName_remoFromParent