rigidbody AddForce

July 31, 2013   ·   0 Comments

using UnityEngine;
using System.Collections;

public class day3_2b : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
	void OnCollisionEnter(Collision collision){
	//  Debug.Log("Enter Called");	
	//	 gameObject.transform.position=new Vector3(0,3,0);
		rigidbody.AddForce(new Vector3(0,1,0)*500);
	}
	
}

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