PowenKo,Unity Package,Procedural Examples

January 3, 2012   ·   0 Comments

Screen Shot 2012-01-03 at 2.05.39 PM

 

http://unity3d.com/support/resources/example-projects/procedural-examples

Procedural Examples
This project highlights how to create procedural content in Unity. See how in ten simple sample scenes – with all scripts included.

About
Being able to create geometry on-the-fly is a really cool Unity feature. And Unity’s scripting engine is fast enough that you can even do it from JavaScript. This project contains 10 examples, as well as 2 useful base functionality providers you can drop into your existing projects.

Base Functionality
These are located in the Plugins folder of the project and they are used extensively in these examples. They are read for easy inclusion within your existing projects.

MeshExtrusion
Extrude arbitrary meshes thorugh a range of transformations
Perlin
A useful base class for generating Perlin noise
Examples
This project contains 10 procedural examples in all.

Perlin Noise
Here are the procedural examples involving Perlin noise:

Perlin Noise
Perlin noise is incredibly useful when you want to have randomness that is smoothed as you ‘zoom’ in.
Fractal Textures
Generates a hybrid Perlin multifractal texture on the fly.
Lightning Bolt
Generates a lightning bolt particle system connecting points. Each particle is offset from the direct line using Perlin noise.
Meshes
Here are the procedural examples involving mesh manipulation:

Crumple mesh modifier
A mesh deformed by Perlin Noise
Sinus curve modifier
A mesh deformed by Sinus functions
Extrusion
Shows how to use the extrusion script by etxtruding two objects along a physics-defined path
Sculpt Vertices
Sculpt a sphere using the mouse.
Tron Trail
An example of how to generate meshes that looks like the racing trails from Tron.
Twist
Implements a procedural twist deformation in runtime.

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