PowenKo, Unity Tutorial, Light, Halo

January 4, 2012   ·   0 Comments

Screen Shot 2012-01-03 at 7.49.25 PM

http://unity3d.com/support/documentation/Components/class-Halo.html

sample code: b91_light_Halo

 

 

 

Halo

Halos are light areas around light sources, used to give the impression of small dust particles in the air.


A Light with a separate Halo Component

Properties

Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.

Color Color of the Halo.
Size Size of the Halo.

Hints

  • To see Halos in the scene view, check Fx button in the Scene View Toolbar.
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