PowenKo, 3DMax Tutorial 90, Object, People, Character Texturing Tutorial

October 20, 2011   ·   0 Comments


Character Texturing Tutorial – Part 1

The programs used in this series are Zbrush, 3ds Max 2010, Xnormal (the newest version), and Photoshop CS3.

Here’s a link to the 3ds Max shader I use:

http://www.laurenscorijn.com/viewportshader

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