Character Texturing Tutorial – Part 1

The programs used in this series are Zbrush, 3ds Max 2010, Xnormal (the newest version), and Photoshop CS3.

Here’s a link to the 3ds Max shader I use:

By admin-powenko

Dr. Powen Ko is a teacher and CEO on LoopTek LLC, and like to teaching. if you need to class, please let PowenKo know, he will love to service and sharing. LoopTek web site is

Leave a Reply