July 31, 2013 · 0 Comments
using UnityEngine; using System.Collections; public class day3_1f_input_upDownLeftRight : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(Input.GetKey(KeyCode.UpArrow)==true){ gameObject.transform.Translate(new Vector3(0,0,1f)*Time.deltaTime); } if(Input.GetKey(KeyCode.DownArrow )==true){ gameObject.transform.Translate(new Vector3(0,0,-1f)*Time.deltaTime); } if(Input.GetKey(KeyCode.LeftArrow )==true){ gameObject.transform.Translate(new Vector3(-1f,0,0)*Time.deltaTime); } if(Input.GetKey(KeyCode.RightArrow)==true){ gameObject.transform.Translate(new Vector3(1f,0,0)*Time.deltaTime); } } }