Input GetAxis(“Mouse X”)

July 31, 2013   ·   0 Comments

using UnityEngine;
using System.Collections;

public class day3_4a_mouseXY : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
		float h=Input.GetAxis("Mouse X");
		float v=Input.GetAxis("Mouse Y");
		gameObject.transform.position=new Vector3(h,v,0);
	}
}

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